Type: Game Link:
github
The Last Paladin is a fast‑paced 2D pixel‑art action RPG developed in Unity (C#) that showcases core gameplay systems and responsive combat mechanics. Built as a technical and design‑oriented project, it demonstrates the use of Unity’s Input System, tile‑based level design, enemy pathfinding, sprite animations, and visual effects to create engaging encounters. The game emphasises character movement, real‑time action, and gameplay feel, serving both as a portfolio piece and a demonstration of modern Unity development practices.
Current features include:
- Action RPG mechanics with fluid movement and responsive combat
- Uses the modern Unity Input System for precise player controls
- Levels crafted using Unity’s tile mapping system for structured world layout
- Enemy movement and navigation handled with runtime pathfinding logic
- Visual feedback and combat effects enhance player experience
- Highlights clean architecture