Sigrid’s Revenge is a 2D action RPG developed in Unity (C#) that showcases responsive combat mechanics and structured gameplay systems using state‑driven architecture. Built with a focus on finite state machines, modular character control, and enemy pathfinding, this project demonstrates playable action mechanics including movement, combat states, and AI navigation.
While development was archived early due to academic and professional commitments, the repository serves as a strong demonstration of clean gameplay architecture, animation blending, state management, and extensible design principles ideal for action‑oriented Unity projects.
Current features include:
- Player behavior (idle, move, attack, dash, hit, etc.) driven by a modular state machine for predictable logic flow
- Smooth transitions between character animations for visual polish in movement and combat.
Images coming soon